By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including computer vision, computer graphics, and human-computer interaction. Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting today s most significant work with scrupulous accuracy. Pioneering researchers Dieter Schmalstieg and Tobias Hollerer carefully balance principles and practice, illuminating AR from technical, methodological, and user perspectives.
Displays: head-mounted, handheld, projective, auditory, and haptic
Tracking/sensing, including physical principles, sensor fusion, and real-time computer vision
Calibration/registration, ensuring repeatable, accurate, coherent behavior
Seamless blending of real and virtual objects
Visualization to enhance intuitive understanding
Interaction from situated browsing to full 3D interaction
Modeling new geometric content
Authoring AR presentations and databases
Architecting AR systems with real-time, multimedia, and distributed elements
This guide is indispensable for anyone interested in AR, including developers, engineers, students, instructors, researchers, and serious hobbyists.